Thus, being a Paragon will make it far easier to pick Charm options, while being a Renegade makes it easier to pick Intimidate ones. In Mass Effect 2 however, your ability to pick these options are directly tied to the amount of Paragon and Renegade points you have. In Mass Effect 1, you were able to select blue Charm and red Intimidate options by earning Morality points and then spending them on the Charm and Intimidate stats in the Squad menu. You don't want to find yourself unable to pick a critical Persuasion option because you bounced between Moralities too many times! It’s generally not advisable to pick the Neutral option, as you won’t earn Morality points that will let you pick Charm / Intimidate options that help resolve things in your favour. Never Pick Neutral Dialogue Options, Commit to a MoralityĪs you use the Dialogue Wheel in the game, you might notice that the trio of options on the right-hand side of the wheel are associated with Paragon, Neutral and Renegade viewpoints. And save often, since a bad decision can be rectified by jumping back to a previous save and trying again. When you're speaking with a character or dealing with a problem, you need to think about the repercussions of your decisions, as they can be far-reaching, and adverse at times as well. In a game like this, the choices you make are permanent, and have lasting effects. Some subtitles will appear for the last line of dialogue your conversation partner has said, even if you have them turned off. If you’ve forgotten what the person you’re talking to has said, or why the options on the dialogue wheel are there, wait for a few seconds on the dialogue wheel. Middle options and Neutral and have no rewards. The upper half is Paragon and the lower half is Renegade, which tend to award Morality points.
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